It always starts with a fun idea.

Just over a week into our module, I figured it's the right time to begin the work on my assignment. I booted up a graphics program and decided to put together a simple little storyboard to make my idea a little more clear, both to me and to anyone who i'd be showing this to.


 It took me a little under an hour, as I'm not the quickest drawer, and it wasn't any kind of glorious work of art, but that's not the point of a quick storyboard anyway. It's just a little guide for myself so that I know what animation I'm making in the first place.

The brief involved some kind of animal performing some kind of action. Sure enough, I figured the infamous horse kick is an animal action more than worthy of several dozen hours of animation. :)

The horse would enter the frame from the right, slowing down it's gallop, passing by a guy and standing right next to him. Then, he would proceed to assert his dominance, rearing up a little, before finally descending down to kick the poor guy.

Given the assignment's nature, the fact that we were mostly considering the movement on its own rather than acting, and the overall complexity of the action; at that stage I figured the story of the shot is not as important as the shot itself. That attitude came back to bite me a little at the end, forcing me to quickly figure out how to save the potential story my shot is telling. A lesson for the future - never disregard the storytelling.


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