And so it ends... In the editing room.
Rendering is a truly riveting process.... of waiting for the pc to finish calculating the image parameters... and then waiting for it to do it again... and again... over 250 times over... and over... and over...
Yes, it is truly a wonderful stage of any 3D project. It's probably my absolutely favorite part of the animation pipeline, and I'm looking forward with anticipation to the next time I'll get to render things...
Jokes aside, unfortunately there's not really any way around it, so best buckle up, make sure all the render settings provide you with a noiseless result, find something to do in the meantime and run it. This is why I usually run it at night, or when I'm about to go do groceries, or otherwise something that requires me to be away from my keyboard.
My render took some time, just under 2 hours. From what I've heard, this is actually a pretty good time compared to other students. I'd love to give credit to my machine for this, but that's probably not really the case here. Many people had over 300 frame long animations, which is a fair bit more than my 265 frames. Another thing to keep in mind for the future I suppose... Length matters a lot.
Now came the stage of the video creation process I actually like - the editing. After all the images rendered out, I compiled them in After Effects, making sure that the framerate and resolution is correct. Lastly, I decided it would be nice to give a bit more flavor to the whole thing with a bit of sound design. Initially I was planning to do a whole range of sound effects and maybe even voice acting... Though to do this I needed more control over the audio, and from my experience After Effects is not the absolute best program for it.
I moved the compiled, but still silent video over to Camtasia to set up some sounds. I began with some catroony background music from Don't Starve Together, which I think was perfect at setting the mood for the clip. In fact, I though it was perfect enough that adding more sound effects wouldn't make it sound much better. Sure I could go for some generic horseshoe steps and maybe a yelp from the guy, maybe some slapstick sound for the kick... But that's the thing I've come to discover about editing once, it's really easy to over-edit something. Simple things tend to work better.
And with that, it was done... And I am done as well, as I present to you my creature animation assingment in its complete form! Thank you for checking out the creative process behind it! I hope you enjoy!
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